Mar. 25th, 2016

mostcolorfulepithets: (Default)
Player Name: Goldude
Contact:

EMAIL: mk5dude@rock.com | GOLDUDE@gmail.com
IM: SirDudeOfGol@aim.com
PLURK: SirDudeOfGol
STEAM: Goldude
Referred by: Bird
Other characters: Flowey

Character Name: Littlepip
Fandom: My Little Pony: Friendship is Magic/Fallout: Equestria
World Breakdown:

My Little Pony: Friendship is Magic - Equestria is a land inhabited by ponies. There are 4 different types of ponies: Earth Ponies, Pegasi, Unicorns, and a combination of all three, ALicorns. Two Alicorn princesses rule over the land of Equestria. Magic is heavily used by all three types of ponies. Earth Ponies use magic to ncrease their strength and aid in growing crops, Pegasi use their magic to assist them in flight and shape weather, and unicorns are like general mages, generally able to do anything except what can be considered Earth Pony or Pegasi magic. Technology isn't super advanced, but there are things such as movie theaters and arcade machines. There are also many different types of secies that live elsewhere, such as zebras and griffons.

AU information/differences from canon:

Fallout - Things went awry for Equestria when a war was started between Equestria and the zebras. Both sides had developed things akin to atomic bombs called "Megaspells". Unfortunately, both sides extensively used them, and it was generally decided that neither side won. Before all the Megaspells went off, though, ponies developed shelter in the ground called Stables(Vaults in original Fallout games) and hoof-operated devices called PipBucks(PipBoys in original Fallout). Two-hundred years after, most radiation had subsided, though there were still places where it was too deadly to enter. Barbric-like groups of people called Raiders were also very numerous, and it can be difficult to live a normal life, as most are forced to scavange and perhaps even rob at gunpoint.

Canon Point: After Chapter 45
Character History: Link
Character Personality:

Littlepip is a pony that is capable of very great things. She has gained a reputation for being a fearless hero capable of bringing light to The Wasteland. She has killed countless raiders and bandits, killed powerful Alicorns, and has even slayed a dragon. There are many people who could look up to her for inspiration due to her actions. However... Littlepip believes her reputation is completely overblown. That and combined with the fact that she does what she feels are horrible things, she feels as if she doesn't deserve the praise. She still tries to do what she thinks is the right thing to do.

She has a very strong sense of what's right and wrong and goes out of her way to perform actions she believes is right simply because it is morally right. She becomes morally outraged if she discovers or witnesses something against her morals, such as ponies enslaving others or someone who she just saved immediately tries to rob them. However, this can lead her to do morally questionable things such as murder an entire town just because they were children-eating cannibals. Sometimes, she has fits of frustration just because something is different, such as a Stable having an Overstallion instead of an Overmare or if a Stable has a different layout than what she's used to. She's also become a bit numb to The Wasteland and is terrified that she thought nothing of looting a dead body or killed a town's worth of raiders and bandits. Due to her extensive experiences within the Wasteland, she's become incredibly weary and somewhat worn down.

However, She is insanely innately curious. She cannot keep her nose out of anything, whether it be other people's personal items or going into an abandoned and possibly highly dangerous building. She cannot help but to want to see what's inside. Because of this, she has gotten good at breaking into both computer terminals and locks. She has also learned a great deal of what life was back before the war that caused The Wasteland had happened because of her curiosity, too. While both good and bad things have happened because of her curiosity, it still remains a vice to her.

Littlepip also has a couple of somewhat bad habits. While she is not the epitome of smoothness, she is still somewhat charismatic. This does not stop her froms taring at other mares' flanks or having lewd thoughts about them. This... has also happened when she was admiring a bobblehead doll of Rarity and whilst inside a Memory Orb as Applesnack. Other than that, she somewhat frequently spouts really colorful yet blasphemous phrases involving a certain two princesses of the day and night.

Powers/Abilities:

Telekinesis - She is very strong in this regard, able to lift up things many times heavier and bigger than herself. She can also use this on herself to "fly", but doing so takes a great deal of effort, power, and concentration. I'm willing to have this nerfed or just use the explanation that she doesn't have that much power when doing puzzle things. Their telekinesis control is also highly finessed, with them being able to pick ipen key-and-door locks and safe locks with only their telekinetic power.

Blood Magic - Using her own blood or the blood of others, she can shape and harden it into many things, such as a spear or makeshift bandages.

Limb Regeneration - Within the presence of radiation, Littlepip is able to regrow any lost limbs.

Items on your character:

- Armored Stable 02 Barding
- Saddlebags
- PipBuck (Fused to her leg)(Capable of picking up radio signals, creating maps of previously-visited locations, list injuries/ailments of person currently wearing it, List recently-injested items of current wearer, list inventory of person currently wearing it, display and create notes, play holotapes, assist in aiming, and show location of nearby people{color-coded, green for non-hostiles, red for hostiles})
- Memory Orb (CONTENTS RATED NC-17)(Willing to not have this if it causes too much trouble)
- Little Macintosh(Revolver w/ ammo)

Profile

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Littlepip

March 2016

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