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OUT OF CHARACTER INFORMATION
Player Name: Goldude
Player Journal: [personal profile] goldude
Age: 24
Contact:

EMAIL: mk5dude@gmx.com GQLDUDE@gmail.com
AIM: GQLDUDE@gmail.com G0ldude
PLURK: SirDudeOfGol

Characters Played: Trixie Lulamoon, Fluttershy & Fluttercruel (AU)

IN CHARACTER INFORMATION
Name: Littlepip
Canon: My Little Pony: Friendship is Magic
COU/AU/OC: OC - Fallout Equestria
Canon Point: End of chapter 21
History:

Stable 2 is an okay place to live. Sure, no one really became friends with Littlepip and generally only talked to her because she was the PipBuck Technician. And there's the fact that she generally never fit in with anyone else, but she was still in a safe, secure place free of any trials and tribulations. There was also a bonus of her favorite idol, Velvet Remedy, living within the stable as well. She had all the comforts and security she needed. But that had all changed when Velvet tricked her into taking off Velvet's PipBuck and escaping the vault. Littlepip moped on for a little bit until she discovered the Stable Override Code that Velvet Remedy had used. Littlepip decided to leave the stable to bring her back.

But the outside lands were nothing that Littlepip could have ever imagined. She quickly found the wasteland that was Equestria to be as horrible as it looked. She was quickly captured by slavers, but through some luck, she managed to save both herself and some person she just met named Monterey Jack. She freed both him and herself... only to have Monterey Jack unsuccessfully try and rob her of all her possessions. Soon after, she had met someone who called himself Watcher, who is able to control small robots called Sprite Bots. He warned him of the multiple dangers of The Wastelands of Equestria and where to go for safe shelter.

After a short excursion to the Ponyville Library, killing off a group of Raiders, and saving Derpy Hooves, she tried to better prepare herself for The Wasteland. She looted both the location she was in and the dead raiders she had killed, thus getting proper armor and a neat little gun named Little Macintosh. She then headed off once again... only to nearly be killed by someone named Calamity. Littlepip was mistaken for a Raider(She was wearing their armor and all), so it seemrf like she just couldn't win. She was promptly bought to New Apploosa to be healed. Shortly after the recovery, she found out that bottlecaps were the currency of The Wasteland. She met a pony named Crane who sent Littlepip and Calamity to deal with a problem in Stable 2. Once there, they discovered the horrors of a Chimaera breeding ground that had killed the denizens of the stable. They worked together to rid the Stable of the beasts. Littlepip was rewarded by becoming addicted to Party Time Mint-alls.

The duo went on to travel to a different town, home to another group of raiders. However, this town was different as Littlepip discovered that Velvet Remedy was there. Velvet was reluctant to leave at first, but Littlepip managed to convince her to come along. However, that wasn't enough for the PipBuck Technician. Instead, she chose to first liberate the town and free all the slaves. This was also when Littlepip killed her first Alicorn by levitating and dropping a train car on it. Following that, the group and the freed slaves made their escape by train... only to be attacked by vengeful raiders. They managed to fend them off successfully, but the group and train were sent off the rails, landing in Cloudsdale. The group traveled to The Pinkie Pie Museum. There, Littlepip met Pinkie Bell and found her Party Time Mint-all recipe. After returning to New Apploosa, she and the group were kicked out for their recklessness.

The trio decided to head to Manehattan, but stopped at Junction R-7 along the way, meeting a Griffon named Gawdyna. Now, they were on a mission from Gawd... to kill the leader of the Raiders, Deadeyes. Upon trying to infiltrate his base, Littlepip was discovered and asked by the raider leader to kill Gawd. He set things up so Velvet Remedy had to perform and would be killed if things don't go his way or he gets killed. Littlepip chose her target carefully during Velvet's performance, choosing to kill Deadeyes and managing to save Velvet Remedy through quick thinking and work of telekinesis. However, more Raiders and Mr. Topaz, a Dragon, had arrived on the scene. This caused chaos to erupt as Gawd's and Deadeyes's forces fought each other, leaving Littlepip, Calamity, and Velvet Remedy to fight Mr. Topaz. The fight was intense until Littlepip dropped grenades down his throat, opening a huge wound Calamity inflicted and killing the dragon.

It was then that Littlepip's first heard DJ PON3's radio show. He announced praises to Littlepip for having slayed the dragon. Gawd bestowed some Memory Orbs to Littlepip for her trouble. She quickly decided she wanted to meet DJ PON3. On the way there, Littlepip, Calamity, and Velvet Remedy had encountered a pony in heavy armor trying to fight off three Alicorns. Using a Memory Orb to distract them, Littlepip killed all three and saved the pony, who was named SteelHooves. She had increased intelligence while under the effects of Party Time Mint-alls at the time, so she tried to repair his armor. Sadly, seconds after that promise, her high wore off and forced the group to travel to Stable 29 to retrieve a Spell Matrix Master Key that was needed to repair his armor. It was as horrible as Stable 24, with the computer that had killed off everyone in order to conserve water. Littlepip also found another Memory Orb that detailed the fall of Pinkie Pie by way of addiction to Party Time Mint-alls. They finally managed to get the master key and repair SteelHooves's armor, but Littlepip fell ill due to her injuries and general stresses of The Wasteland.

Upon waking up and being healed, both from injury and illness, Littlepip was greeted to another Memory Orb. This one showed SteelHooves had lived before the war and was named Applesnack. This revealed that SteelHooves was a Ghoul. The four decided to continue on to Tenpony Tower. Upon their arrival at the tower, Littlepip came across Monterey Jack again. He unwisely confessed to his crimes and sentenced himself to death, while Littlepip reacted in horror. She finally meet with DJ PON3... who was, in reality, a unicorn mare named Homage. Littlepip quickly took a liking to her because of her selflessness. However, she didn't know everything, which left the group blind on what to do for a while.

An unsuccessful Party Time Mint-all-boosted conversation with Monterey Jack later, Homage gave the group something to do. They traveled to The Red Racer Factory in Manehattan to find some music for DJ PON3. There, Littlepip was faced with a message from Pinkie Pie to Twilight. Pinkie Pie wanted to give up Party Time Mint-alls to become friends with Twilight again. Littlepip snuck into the factory and was captured by a Ghoul Mad Scientist's pet Manticore and put in a cage. However, with the power of Party Time Mint-alls, she managed to kill the security, escape from the cage, and free the rest of the living prisoners. One idiotic mistake of having viewed a memory orb in an unsafe place later, Littlepip was strapped to a table and was about to be experimented on by the Ghoul. She was instead saved by a pony whom she had released earlier, having killed the ghoul.

The group then made their way back over to Tenpony Tower, handing the music over to Homage. It was at this time that her and Littlepip begin dating. Another call to adventure was soon bought up in the form of a distress call at Horseshoe Tower. Ut was sent out by a group of griffons named Talons. Littlepip, Calamity, Velvet Remedy, and SteelHooves traveled to the tower and quickly found out that it was overrun by Alicorns. The fight against the Alicorns was long and grueling, with multiple injuries and radiation sickness that had ensued, but the group and The Talons managed to kill them all off. Well, Calamity finished them off by exploding a ton of mines, the Alicorns being caught in the explosion. A wall was the only thing standing between the group and their death. Their mission complete, Littlepip passed out and was carried back to Tenpony Tower.

Sick, Injured, Irradiated, and unable to feel normal without a Party Time Mint-all, Littlepip is reminded of Monterey Jack again and formed a plan to save him. Velvet Remedy suggested making a new dart gun. Littlepip agreed and hazily managed to construct the gun. Velvet promptly shot her with an incapacitating dart and took her to a doctor. When she woke up, she was fully healed and cleared of the negative effects of Party Time Mint-alls. Littlepip became angry at Velvet Remedy's betrayal. She quickly learned that SteelHooves killed someone who wanted to perform genocide on non-feral ghouls and Monterey Jack had been executed. The anger towards Velvet didn't last long, because Littlepip received ownership of all of Jack's possessions and would be forced to kick out his children herself. Littlepip directed all of her anger toward the Party Time Mint-alls she had managed to collect, flushing each and every single one of them down the toilet before collapsing and crying in Homage's hooves.

Sometime earlier, Watcher contacted Littlepip again and requested that she get a black opal for him. Littlepip was fed up with his secrecy and demanded they meet, to which he complied... but only if she gets the black opal for him. Back in the present, Homage gifts her the black opal. The group traveled to Dragon's Cave by way of a Sky Bandit Air Transportation Carriage. Along the way, a balefire phoenix they had saved a few days earlier decided to join the group. It gad took a particular liking to Velvet Remedy and became her pet. Once at the cave, Watcher revealed himself to be Spike the Dragon. SteelHooves was not allowed in the cave, but he was okay with that and decided to stay at the carriage with the Balephoenix.

It was there that Spike revealed to Littlepip her true purpose. She wasn't any virtue, but she was definitely the spark needed to power The Elements of Harmony, which would in turn power The Gardens of Equestria, which would create a megaspell to revive Equestria. This process was to bring it back to what it was before The Wastelands; before even the war. Before leaving, Littlepip mentions Derpy Hooves, who would fit Laughter, and Homage, who would fit Honesty. Their conversation was cut short when SteelHooves trespassed into the cave and revealed that they had company. A small fight and diversion later, and they escaped the ponies that were hunting Calamity, and returned to Junction R-7.

Personality:

Littlepip is a pony that is capable of very great things. She has gained a reputation for being a fearless hero capable of bringing light to The Wasteland. She has killed countless raiders and bandits, killed powerful Alicorns, and has even slayed a dragon. There are many people who could look up to her for inspiration due to her actions. However... Littlepip believes her reputation is completely overblown. She feels as if she doesn't deserve the praise and that she does what she does is because it's just the right thing to do. She's a little meek at times and feels as if she doesn't really belong anywhere. She doesn't believe herself to be special at all. This is due to the fact that her cutie mark is of something everyone else has.

She has a very strong sense of what's right and wrong and goes out of her way to perform actions she believes is right simply because it is morally right. She becomes morally outraged if she discovers or witnesses something against her morals, such as ponies enslaving others or someone who she just saved immediately tries to rob them. Sometimes, she has fits of frustration just because something is different, such as a Stable having an Overstallion instead of an Overmare or if a Stable has a different layout than what she's used to. She's also become a bit numb to The Wasteland and is terrified that she thought nothing of looting a dead body or killed a town's worth of raiders and bandits. She doesn't want to become too numb and is trying not to become the monsters she despise.

She is insanely innately curious. She cannot keep her nose out of anything, whether it be other people's personal items or going into an abandoned and possibly highly dangerous building. She cannot help but to want to see what's inside. Because of this, she has gotten good at breaking into both computer terminals and locks. She has also learned a great deal of what life was back before the war that caused The Wasteland had happened because of her curiosity, too. While both good and bad things have happened because of her curiosity, it still remains a vice to her.

Littlepip also has a couple of somewhat bad habits. While she is not the epitome of smoothness, she is still somewhat charismatic. This does not stop her fromstaring at other mares' flanks or having lewd thoughts about them. This... has also happened when she was admiring a bobblehead doll of Rarity and whilst inside a Memory Orb as Applesnack. Other than that, she somewhat frequently spouts really colorful yet blasphemous phrases involving a certain two princesses of the day and night.

Strengths:

Littlepip is very adept at picking locks and dealing with machines and technology of many kinds. Her life in the stables as a PipBuck technician didn't leave her with much else to do, so she honed those skills until she had left Stable 2.

She is incredibly strong and skilled at telekinesis, able to lift as heavy and move as many objects as Twilight Sparkle before Alicornification with enough concentration. During her adventures throughout The Wasteland, she has also gotten very good at stealth. Combining her stealth and her telekinesis, she can make herself lighter and even more unnoticeable.

With the aid of her SATS, she can be an excellent shot with small guns such as rifles, shotguns, pistols, and the like.

Weaknesses:

Littlepip is extremely overspecialized. She cannot perform any magic spell other than Telekinesis and has to rely on others for other types of magic... which is just about every other magic spell that exists.

She cannot keep her curiosity at bay and feels as if she must explore everything and know everything she can. This can frequently lead her and her group to trouble. She frequently halts any job or quest she's on to go exploring and does not even stop until she's picked every single lock and looked over every cubic inch of the places she explores.

Possessions: Screwdriver, Bobby Pin, Little Macintosh(Revolver)(No ammo), PipBuck, Armored Stable 2 Clothes
Pony/Animal Type: Unicorn
Cutie Mark: A PipBuck
Pony Picture:


SAMPLES
First Person: Here
Third Person:

Grass!

And plants! And ponies everywhere! The ground wasn't cracked and nothing seemed to be irradiated. Had Littlepip gone into a Memory Orb without her realizing? That was very improbable to her, but perhaps some Memory Orb was highly damaged. ...But that still didn't exactly make any sense. The PipBuck Technician was sure that if an orb was too damaged, it wouldn't play any memory at all.

What was weirder was the fact that Littlepip seemed to be completely in control of her actions. She looked left and right. She took in a breath and releases it. She took one step than another. Finally, she took a couple of jumps, prancing around in a circle. Littlepip was not in a memory orb. That must mean... she was somehow transported back into the past.

But how? The Gardens of Equestria hasn't been activated yet. Littlepip haven't even gotten back to Derpy Hooves or Homage yet. Littlepip hasn't even found out about who the other Elements of Harmony are. This whole thing was very confusing to her.

Still, Littlepip now knew what she must do. Setting her hooves firmly on the ground, she levitated out her screwdriver and bobby pin to make sure they were still there. They were, so the next step was to gather information. This was always her favorite step when exploring.

"Excuse me, miss, but where am I?"
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Littlepip

March 2016

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